Year 1 Rationale.
Year 1 pupils begin their Computing journey with exploring purple mash and online safety. During this unit the children learn how to log in safely to the Purple Mash platform and understand the idea of ownership of their own creative work on Purple Mash. Alongside this they learn the basic skills of the platform such as saving work, finding teacher comments, finding the work they produce and how to search for resources needed in their Computing lessons. Pupils then progress on to becoming familiar with the functionality of icons in different programs used and how to add text and pictures to their work. They explore the tools section of the platform and learn how to print, open and log out safely from Purple Mash.
Pupils then move on to the grouping and sorting unit. Here they learn how to sort and group objects when given a variety of criteria. They acquire skills such as ‘dragging and dropping’ objects to their chosen group whilst testing their mathematical knowledge of 2d and 3d shapes.
In the second half of the Autumn term, Year 1 pupils advance on to collecting data as part of their pictograms unit. Each child contributes to a class and their own individual data, presenting their results on a pictogram using their own illustrations.
Year 1 pupils then gain familiarity of what algorithms are in their Lego Builders unit. They acquire understanding that algorithms are used to solve problems and achieve a specific objective. The children follow algorithms in simple computer programs and are challenged with learning the skill of debugging errors in an algorithm.
Year 1 pupils begin the new year with the unit Maze Explorers. In this unit children understand the functionality of basic direction keys and use them to successfully complete challenges on 2Go. The children use their previous knowledge of debugging to debug their own algorithm. The children progress on to using more complex direction keys in their algorithms and learn how to amend and extend an algorithm list in order to complete challenges. All acquired knowledge is then tested as children get the opportunity to set challenges for their peers and evaluate shared work on the platform.
Next Year 1 pupils complete a short unit focussing on technology outside of school. Children learn what the term ‘technology’ means whilst also identifying and recording where they have seen technology outside of the classroom.
In the second half of the Spring term, Year 1 pupils are introduced to e-books in the Animated Storybooks unit. Using the programme 2Create a Story, the children use a variety of drawing tools to create pictures on a page whilst also exploring text, focussing on the size and colour. Once this objective is met the children move on to adding animation and sound to their stories, using either music or a voice recording. The children are then challenged with more complex stories and learning the skills of adding a background and copying and pasting pages into their book. Finally, they share their e-books with peers.
Through the coding unit, Year 1 pupils understand the definition of coding and the importance of clear and concise instructions in order for an objective to be achieved. With the program 2Code the children create a simple program and add and change their program using the Design Mode that is available. The children are challenged with writing a program that will enable them to move characters and interact with other objects in their scene.
The final unit explored in Year 1 is spreadsheets. The children initially navigate around a spreadsheet, learn what columns and rows are and then save, open and enter data into a cell. They then progress on to opening an image toolbox and add clipart to their spreadsheet and use the ‘move cell’ tool to drag images across their spreadsheet and the ‘lock’ tool to prevent changes to their cells. Using the programme 2Calculate, the children use the ‘speak’ and ‘count’ tools to count items in their spreadsheet.