Year 6 Rationale.
Through the online safety unit Year 6 pupils extend their learning from previous years. Pupils begin with identifying benefits and risks of mobile devices broadcasting the location users/devices and giving access of personal information to devices and certain software. They identify secure sites by looking carefully for privacy seals of approval. Pupils review their knowledge of digital footprints from previous years. Being in Year 6, pupils are expected to have a clear idea of appropriate behaviour online and how it can protect themselves and others. Pupils begin to understand that information can be modified if it has been shared. Pupils build upon the topic of screen time in Year 4 and learn how to balance this and how this impacts health and the environment.
The networks unit is all about the internet and how it works. Pupils distinguish the difference between the world wide web and the internet. Furthermore, pupils explore the terms ‘LAN’ and ‘WAN’ and find out how access the internet in school. Finally, pupils use their research skills to find out more about the internet such as its age and think more about what the future may hold in terms of the internet.
The coding unit in Year 6 builds upon knowledge over previous years. Pupils begin the unit be reviewing good planning skills and designing programmes with the choice of their own objects, attributing their own specific actions to use with their new programming knowledge. Pupils use their previous knowledge of variables to use in their own game whilst keeping track of properties of objects. The children will use functions in 2Code and understand why they are useful. Pupils use their debugging skills and organise code into tabs and functions to eliminate surplus code. Furthermore, Year 6 children explore text input options in 2Code and understand how to include interactivity in programming. This follows with pupils using flowcharts to test and debug a program and create a simulation of a room in which devices can be controlled. Finally, Year 6 pupils explore 2Code and how it can be used to make a text based adventure game, children get the opportunity to adapt an adventure game in the program.
Spreadsheets are revisited in Year 6 and pupils begin with copying and pasting shortcuts and solving mathematical problems using the count tool. Pupils think about using spreadsheets in real life and will learn how to use the formula wizard to create formulae. Pupils use a spreadsheet to plan pocket money spending and at the end of the unit, plan a school event such as a school fair or trip.
In the blogging unit, the pupils’ knowledge of online safety plays a big role. Pupils begin with identifying the purpose of writing a blog and identify features of successful blog writing. Pupils work collaboratively to plan the theme and content for a blog. The children begin to understand how to write a blog and consider the effects upon the audience of changing the visual properties of a vlog. They realise the importance of regularly updating contents of a blog. Year 6 pupils are then given the chance to contribute to an existing blog and understand why they need to approved by teachers. They look into more detail at comments and the importance of them. They do this before finally peer assessing blogs against some certain success criteria.
In the text adventures unit, pupils begin by finding out what a text adventure is and plan an adventure story. Using full functionality of 2Create a Story Adventure mode they create, test and debug using their plan. Pupils also split their adventure-game design into appropriate sections to facilitate creating it. Pupils are introduced to map-based text adventures and this supports them writing code for a map based text adventure.
Year 6 pupils challenge themselves in understanding binary and learn that digital systems represent all type of data including binary. Pupils count up in binary and convert numbers to binary. They use the convertor tool to check their own answers.
Through the quizzing unit, pupils create a picture based quiz for young children using the 2DIY program. They learn how to use the question types in 2Quiz and think about these carefully by taking into consideration the age of their audience. Links can be made across the curriculum. For e.g. In Science, Year 6 pupils can make and share a quiz all about electricity. At the end of the unit pupils create a quiz for teachers. As this is taught in the Summer term pupils can use all their skills learnt throughout the years to do this. This links with our schools’ knowledge organiser quizzes and this format can be used for children to test each other.